Open source, free to use
Build a world from the ground up.
Generate a world map from a seed. Shape its terrain, rivers, climate and borders, then choose a map style and export the result.
Free and open source · Your maps stay on your device
How a world is made
Plates and mountains
Moving tectonic plates form mountain ranges, volcanic arcs and broad plateaus. Where plates pull apart, rift valleys can fill with water.
Erosion
Erosion reshapes the terrain. Slopes collapse, rivers carve valleys, and sediment builds floodplains, fans and deltas.
Seas and ice
Continental shelves lie along the coasts. Glaciers shape cold mountains, and ice sheets leave behind basins and lakes.
Climate
Seasons, ocean currents and terrain shape temperature and rainfall. Climate zones decide where forests, grasslands and deserts form.
Rivers and lakes
Water flows downhill into rivers, lakes and seas. In dry inland basins, evaporation can shrink a lake and leave salt behind.
Realms and peoples
Geography shapes borders and settlement. Realms follow rivers, coasts and watersheds, while peoples spread into familiar terrain and across political borders.
Realistic map styles
Compare the same landscape in Atlas, Schoolroom and Natural. Atlas combines elevation and climate colours, Schoolroom shows elevation, and Natural uses colours taken from satellite imagery.
The data behind the map
The temperature, ocean currents, winds and rainfall calculated for the same coastline.
More map styles and data views are in the generator.
Features
- Views
- Fifteen views, including political borders, peoples, elevation, biomes, seasonal temperature and rainfall, tectonic plates, ocean currents and winds.
- Styles
- Twelve map styles, including Atlas, Vellum, Ink wash, Nautical, Pen and ink, Mars, Natural and a colour-blind-safe palette.
- Themes
- Seventeen interface themes, including light, dark, high contrast and colour-blind options.
- Editing
- Edit generated names and borders. Your changes are saved with the world.
- Saves
- Save a world and reopen the same file in the browser or the desktop app.
- Export
- Export map images as PNG, WebP or JPEG, or the data behind the map: a 16-bit heightmap with its metre scale, and biome and realm index maps with their legends. Up to 4096 × 4096 in the browser and on the desktop; phones are capped at 2048 × 2048.
- Resolution
- Choose the world's resolution. Higher settings add detail and need more memory; the browser starts at 512, the desktop app at 1024.
- Acceleration
- Optional graphics acceleration speeds up erosion and export rendering: WebGPU in the browser, OpenGL on the desktop.
Notes
Running it in a browser
Use a recent Chrome, Edge, Firefox or Safari. The first visit downloads the generator, about 4.6 MB, and caches it; nothing you make is uploaded anywhere.
Optional graphics acceleration uses WebGPU where the browser offers it.
Sizes, formats and speed
An export regenerates the world at the size you ask for, so the detail is real rather than enlarged. Larger worlds take longer and use more memory. On phones, browser exports are capped at 2048 × 2048 to keep memory in bounds.
PNG keeps every pixel. WebP is smaller and softens thin rivers and borders slightly.
The Atlas is a work in progress
Today the Atlas lists a world's realms and landmarks and lets you rename them and place labels. Your changes are saved with the world. A later release, planned for 5.0, adds named continents, seas, bays, straits and ranges, with labels set out the way a printed atlas sets them.
Desktop versionWindows · Linux
Generate larger worlds with a desktop app that uses every processor thread. Download and Installation below says what each platform offers and how to install it; the steps live there rather than here, so there is one copy of them to keep true.
Get the latest release ↗Download and Installation
Choose a download for Windows or Linux, or run Cartogenesis in the browser.
Windows
Unzip the portable zip and run Cartogenesis.exe. Nothing is installed. Or choose the MSI installer. It is unsigned, so Windows shows a SmartScreen warning. If you trust the download, choose “More info”, then “Run anyway”.
Cartogenesis-<version>-windows-portable.zip and Cartogenesis-<version>.msi on the release page.
LinuxDebian · Ubuntu
The apt repository is recommended. The three commands below fetch the signing key, add the source line and run apt install. Alternatively, install the .deb with apt, or unpack and run the portable tarball. Java is bundled, with nothing else to install. The open-source graphics stack (Mesa) was tested. The proprietary NVIDIA driver was not. Saved worlds live in ~/.cartogenesis/worlds.
sudo curl -fsSL https://cartogenesis.com/apt/key.asc -o /etc/apt/keyrings/cartogenesis.asc
echo "deb [signed-by=/etc/apt/keyrings/cartogenesis.asc] https://cartogenesis.com/apt stable main" | sudo tee /etc/apt/sources.list.d/cartogenesis.list
sudo apt update && sudo apt install cartogenesis
Cartogenesis-<version>-linux-amd64.deb and Cartogenesis-<version>-linux-portable.tar.gz on the release page.
Browser
Run Cartogenesis at cartogenesis.com. Nothing is installed and nothing is uploaded. You can also host the web zip yourself over HTTPS.
Cartogenesis-<version>-web.zip on the release page.
The release page
Every file above, for the current release, with the notes saying what changed in it.
Get the latest release ↗What comes next
Planned releases and what each one brings. No dates: a release lands when its work is done.
- 3.0.0Current
- The realism audit: the plates, the seas, the air and the water measured against Earth and corrected where they were wrong.
- 3.1
- Monsoon coasts, rain that reaches the interiors, and vegetation that follows the rain.
- 3.2
- Erosion that reads the climate, and river channels that start where they should.
- 3.3
- Ice sheets as bodies of ice, and waves and drift along the coasts.
- 3.x
- A topographic map style with contour lines, hydraulic erosion on the graphics card, and a choice of planet size.
- 4.0
- The world as a sphere: physics in metres, a globe to turn, and a choice of map projections for the whole-world map and for exports.
- 4.x
- Graphics acceleration on a native WebGPU runtime, so the desktop runs the same kernels as the browser on Vulkan, Direct3D 12 or Metal.
- 4.x
- Import a heightmap, from Wonderdraft or any greyscale image, as the terrain a world is generated from.
- 5.0
- The full atlas: named continents, seas, bays, straits and ranges, with labels set out the way a printed map sets them.
- 6.0
- Drafting a world by hand: paint, raise and lower land as you watch, choose the kind of world the generator starts from, and place symbols from packs on layers, with everything drawn still put through the generator.
Found something wrong? Report it with the seed and the generation resolution. Open an issue, or write to bugreport@cartogenesis.com. Help ▸ Report a bug… in the app fills the form in for you.
Have a feature in mind? Say so. Suggest a feature, or write to dev@cartogenesis.com.